- Total grants
- Total funders
- Total recipients
- Earliest award date
- 18 Sep 2007
- Latest award date
- 25 Jan 2016
- Total GBP grants
- Total GBP awarded
- Largest GBP award
- Smallest GBP award
- Total Non-GBP grants
Flowers in the Wood 17 May 2010
A programme of workshops for the residents of a Greenwich housing estate focused on gardening, sustainable crafts, cooking and community consultation.
Thomas Tallis School Learning Away Partnership 07 Jul 2009
Use of residentials as catalysts for whole school pedagogical change. Community focus. Focus on tackling underachievement inc G&T. Potential to share practice across local authorities. Plans for inter-school collaboration.
Times of Transition 11 Dec 2012
'Times of Transition' is an innovative approach combining peer mentoring and blogging. This three year multi-region pilot will reduce future incidences of truancy and behavioural problems by developing the literacy, teamworking and resilience skills of 1,160 young people during transfer from primary to secondary school, with sustained support for a targeted group of 240 vulnerable young people.
Support to develop a prototype of Mental Snapp, a mobile platform - documenting mental health service users’ recovery journeys on film 25 Jan 2016
Hannah Chamberlain and Tex Dunstan founded Mental Snapp with the goal of using their experience in film, digital media and as mental health service users and carers to allow people to contribute to their own health records. Mental Snapp is a therapeutic service that allows service users to document their experience of mental health issues and recovery journeys on film. This funding is to prototype and test a mobile platform that lets users upload video to a secure digital area: the videos can be kept private, shared with closed groups, or with health professionals to facilitate recovery.
A grant to Mama Afrika Family Association for Putting the Needs of Young Unaccompanied Refugees and Asylum Seekers First
The Long Tail Project 07 Nov 2011
To support the development of an informal, sociable and collaborative learning environment for young people aged 16-19, using pattern-matching artificial intelligence to create responsive web-pages to encourage a conversational learning environment through an animated figure (the 'Ravensbot').